
Health Scaling
- Enable Health Scaling - toggle health multipliers on or off
- Health Multiplier per Tier - 5 fields (T1–T5).
1.0= vanilla health,2.0= double - Health Random Variance - random offset applied to each elite’s health (e.g.,
0.05= +/-5%)
Damage Scaling
- Enable Damage Scaling - toggle damage multipliers on or off
- Damage Multiplier per Tier - 5 fields (T1–T5). Values below
1.0make mobs weaker than vanilla - Damage Random Variance - random offset applied to each hit
stats.yml fields.