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The Stats tab lets you adjust per-tier health and damage multipliers for the current world overlay. Stats Tab

Health Scaling

  • Enable Health Scaling - toggle health multipliers on or off
  • Health Multiplier per Tier - 5 fields (T1–T5). 1.0 = vanilla health, 2.0 = double
  • Health Random Variance - random offset applied to each elite’s health (e.g., 0.05 = +/-5%)

Damage Scaling

  • Enable Damage Scaling - toggle damage multipliers on or off
  • Damage Multiplier per Tier - 5 fields (T1–T5). Values below 1.0 make mobs weaker than vanilla
  • Damage Random Variance - random offset applied to each hit
Each field shows the current overlay value. If unset, the value is inherited from the base config. YAML reference: See Stats for the underlying stats.yml fields.