Skip to main content
stats.yml controls the core combat numbers. This is where you adjust how much health elites have and how hard they hit. All stat settings can be overridden per-world via the overlay system.

Health Scaling

Each tier has a health multiplier applied to the mob’s base health. A value of 1.0 means vanilla health (no change), 2.0 means double, and 0.5 means half.
Tip: If Tier 1 elites feel too similar to regular mobs, raise the first value to 0.5. If Tier 5 elites are too spongy, lower the last value.

Damage Scaling

Controls how much damage elites deal relative to their base attack.
Tip: If players are getting one-shot by Tier 5 mobs, lower the last damage value to 2.0. If Tier 1 feels too easy, raise the first value above 1.0.