stats.yml controls the core combat numbers. This is where you adjust how much health elites have and how hard they hit.
All stat settings can be overridden per-world via the overlay system.
Health Scaling
Each tier has a health multiplier applied to the mob’s base health. A value of1.0 means vanilla health (no change), 2.0 means double, and 0.5 means half.
Tip: If Tier 1 elites feel too similar to regular mobs, raise the first value to
0.5. If Tier 5 elites are too spongy, lower the last value.
Damage Scaling
Controls how much damage elites deal relative to their base attack.
Tip: If players are getting one-shot by Tier 5 mobs, lower the last damage value to
2.0. If Tier 1 feels too easy, raise the first value above 1.0.