spawning.yml is where you decide how RPG Mobs enter your world. You can choose a progression style that fits your server, configure per-tier spawn weights, and fine-tune per-zone tier distributions.
All spawning settings can be overridden per-world via the overlay system.
Spawn Chances
When a hostile NPC spawns, RPGMobs uses thespawnChancePerTier weights to decide which tier the elite becomes. These are weights (not percentages), so they don’t need to add up to 1.0.
0 to prevent it from spawning.
Tip: On a fresh server, the defaults work well. If the world feels too quiet, increase the weights. If players are overwhelmed, decrease higher-tier weights.
Progression Style
This is the most important setting in the file. It determines how tier difficulty is distributed across your world.ENVIRONMENT (Default)
Tiers are tied to Hytale’s built-in zone system. Early zones spawn weaker elites, late zones spawn stronger ones.- Zone 1 (Emerald Grove): Mostly Tier 1-2, no Tier 4-5.
- Zone 2 (Howling Sands): Mix of Tier 1-3, rare Tier 4.
- Zone 3 (Borea): Tier 2-5, no Tier 1.
- Zone 4 (Devastated Lands): Tier 3-5 only, the hardest content.
DISTANCE_FROM_SPAWN
Difficulty increases the further players travel from world coordinates(0, 0). This creates a smooth, radiating difficulty gradient.
| Setting | What it does | Default |
|---|---|---|
distancePerTier | Blocks of distance needed before the next tier unlocks. At 1000 blocks from spawn, Tier 2 starts appearing. At 2000, Tier 3, and so on. | 1000.0 |
distanceBonusInterval | Every this many blocks, a small stat bonus is added on top of the tier multiplier. | 100.0 |
distanceHealthBonusPerInterval | Health bonus per interval. 0.01 means +1% extra health every 100 blocks. | 0.01 |
distanceDamageBonusPerInterval | Damage bonus per interval. 0.005 means +0.5% extra damage every 100 blocks. | 0.005 |
distanceHealthBonusCap | Maximum health bonus from distance. 0.5 means the distance bonus can add at most +50% health on top of the tier multiplier. | 0.5 |
distanceDamageBonusCap | Maximum damage bonus from distance. | 0.5 |
NONE
Any tier can spawn anywhere. Tier distribution is completely random based on thespawnChancePerTier weights. Good for hardcore servers or arenas.
Environment Tier Rules
When usingENVIRONMENT progression, you can override the tier distribution for specific zones and sub-zones.
default entry is used.
Important: When a per-world overlay defines any environment tier rules, it fully replaces the base rules for that world (not additive). If you define one environment rule in an overlay, all base environment rules are removed for that world.
Tip: Set enabled: false on any zone rule to prevent elites from spawning there entirely. This is useful for safe zones or player towns.