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visuals.yml controls how elites look in the world. This includes their overhead nameplates, physical size, and the internal asset generation system. All visual settings can be overridden per-world via the overlay system.

Nameplates

Nameplates are the overhead text labels that help players identify an elite’s tier at a glance.

Family Prefixes

Elites get themed name prefixes based on their mob family. A zombie might be called “Rotting” at Tier 1 and “Evolved” at Tier 5, while a skeleton could be “Broken” at Tier 1 and “Ascendant” at Tier 5.
Each list must have exactly 5 entries (one per tier). The default entry is used for mob families not explicitly listed. You can add or customize families to match your server’s theme. Important: When a per-world overlay defines tierPrefixesByFamily, it fully replaces the base family prefixes for that world (not additive). If you only define one family in an overlay, all other families will use the default entry. Include all families you want in the overlay.

Model Scaling

Makes higher-tier mobs physically larger so players can judge threat level by size.