consumables.yml defines how items consumed by players behave during combat. This mainly affects player healing items, controlling how fast players drink & eat and how much it slows them down.
Potion Behavior
When a player drinks a potion, they slow down and play a drinking animation. These settings control the timing and movement penalty. This is mainly done to balance the difficulty of higher tier elites. The default vanilla values felt a bit too sluggish for how paced the combat is.| Setting | What it does | Default |
|---|---|---|
horizontalSpeedMultiplier | Movement speed while consuming. 0.7 means the player moves at 70% speed (30% slower). Lower values make it easier for enemies to close distance during the animation. | 0.7 |
consumeDuration | Time in seconds to finish consuming the item. Longer durations give enemies more time to interrupt the heal. | 1.8 (big) / 1.2 (small) |
Food Tiers
The default configuration also includes entries for food items used internally:consumeDuration. If players are too fast while drinking, lower horizontalSpeedMultiplier.