> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rpgmobs.frotty27.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Stats Tab

> Adjusting health and damage scaling through the Admin UI.

The Stats tab lets you adjust per-tier health and damage multipliers for the current world overlay.

<img src="https://mintcdn.com/frotty27/zXJamAMqaRGX1-6i/images/ui-stats.png?fit=max&auto=format&n=zXJamAMqaRGX1-6i&q=85&s=4619f379f80a8d56b59af75088a24ca7" alt="Stats Tab" width="942" height="841" data-path="images/ui-stats.png" />

## Health Scaling

* **Enable Health Scaling**  -  toggle health multipliers on or off
* **Health Multiplier per Tier**  -  5 fields (T1–T5). `1.0` = vanilla health, `2.0` = double
* **Health Random Variance**  -  random offset applied to each elite's health (e.g., `0.05` = +/-5%)

## Damage Scaling

* **Enable Damage Scaling**  -  toggle damage multipliers on or off
* **Damage Multiplier per Tier**  -  5 fields (T1–T5). Values below `1.0` make mobs weaker than vanilla
* **Damage Random Variance**  -  random offset applied to each hit

Each field shows the current overlay value. If unset, the value is inherited from the base config.

**YAML reference:** See [Stats](/config/stats) for the underlying `stats.yml` fields.
