> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rpgmobs.frotty27.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Spawning Tab

> Configuring progression style and spawn chances through the Admin UI.

The Spawning tab controls how and where elites appear in the current world.

<img src="https://mintcdn.com/frotty27/zXJamAMqaRGX1-6i/images/ui-spawning.png?fit=max&auto=format&n=zXJamAMqaRGX1-6i&q=85&s=f9cebd1bacf089579b795cd8fd4cd2f4" alt="Spawning Tab" width="939" height="839" data-path="images/ui-spawning.png" />

## Progression Style

Cycle button to select the progression style:

* **ENVIRONMENT**  -  tiers tied to Hytale zone difficulty
* **DISTANCE\_FROM\_SPAWN**  -  tiers scale with distance from world origin
* **NONE**  -  random tier assignment

## Spawn Chances

5 weight fields (T1–T5) controlling the probability of each tier. Higher values mean that tier appears more often. Set a tier to `0` to prevent it from spawning.

## Environment Tier Rules

When using `ENVIRONMENT` progression, a list of zone rules appears. Each zone entry has:

* **Zone name** (e.g., Env\_Zone1, Env\_Zone2)
* **Enabled** toggle  -  set to OFF to prevent elites in that zone
* **Per-tier spawn weights**  -  5 fields controlling tier distribution for that zone

## Distance Bonuses

When using `DISTANCE_FROM_SPAWN` progression:

* **Distance per Tier**  -  blocks of distance before the next tier unlocks
* **Bonus Interval**  -  block interval for applying stat bonuses
* **Health / Damage Bonus per Interval**  -  bonus added each interval
* **Health / Damage Bonus Cap**  -  maximum bonus from distance

## Tier Restrictions

Per-mob tier restrictions let you control which tiers specific mobs can spawn as. Each entry has:

* **Key**  -  a mob rule key (e.g., `Goblin_Duke`) or category key (e.g., `category:Goblins`)
* **5 tier toggles** (T1–T5)  -  which tiers are allowed for this mob (ON = can spawn as that tier)
* **Expandable spawn chance weights**  -  click to expand and set per-tier spawn weights for finer control

Click **+ Add** to add a new tier restriction entry.

## Loot Overrides

Per-mob loot template assignments let you force a specific loot template for a mob rule. Each entry maps a mob rule key to a loot template name.

Click **+ Add** to add a new loot override entry.

**YAML reference:** See [Spawning](/config/spawning) for the underlying `spawning.yml` fields, and [Overlays](/config/instances) for `tierOverrides` and `lootOverrides` overlay fields.
