> ## Documentation Index
> Fetch the complete documentation index at: https://docs.rpgmobs.frotty27.com/llms.txt
> Use this file to discover all available pages before exploring further.

# Equipment

> Managing weapon categories, armor categories, and rarity rules through the Admin UI.

When selecting **Global Config** in the sidebar, 3 sub-tabs appear for managing equipment configuration that applies to all worlds.

## Weapon Categories

<img src="https://mintcdn.com/frotty27/zXJamAMqaRGX1-6i/images/ui-global-weapons.png?fit=max&auto=format&n=zXJamAMqaRGX1-6i&q=85&s=1503a616e888900684650166c61ab54b" alt="Weapon Categories" width="1194" height="871" data-path="images/ui-global-weapons.png" />

Manage the weapon category tree. Categories are named groups of weapon IDs (e.g., "Swords" contains all sword weapon IDs). Mob rules reference these categories using `category:CategoryName` syntax.

* **Tree explorer** with expandable detail panels showing category contents
* **Add/Rename/Delete** individual weapon IDs within each category
* **Add Category** to create new groupings

## Armor Categories

<img src="https://mintcdn.com/frotty27/zXJamAMqaRGX1-6i/images/ui-global-armor.png?fit=max&auto=format&n=zXJamAMqaRGX1-6i&q=85&s=838d985c4142837e07c30fa5bf40cee5" alt="Armor Categories" width="1191" height="870" data-path="images/ui-global-armor.png" />

Same pattern as weapon categories, but for armor. Armor IDs use the `Armor_Material_Slot` format (e.g., `Armor_Iron_Head`, `Armor_Iron_Chest`).

## Rarity & Tiers

<img src="https://mintcdn.com/frotty27/zXJamAMqaRGX1-6i/images/ui-global-rarity.png?fit=max&auto=format&n=zXJamAMqaRGX1-6i&q=85&s=885b07cb5f37418bc6b9464751c9bc96" alt="Rarity & Tiers" width="1197" height="867" data-path="images/ui-global-rarity.png" />

### Gear Durability

* **Spawn Durability Min/Max**  -  condition range for gear spawned on elites

### Per-Tier Equipment

* **Armor Pieces per Tier**  -  5 fields (T1–T5) controlling how many armor slots each tier fills
* **Shield Chance per Tier**  -  5 fields (T1–T5) controlling off-hand utility item probability

### Tier Allowed Rarities

A 5x5 ON/OFF toggle grid  -  5 tiers (rows) by 5 rarities (common, uncommon, rare, epic, legendary). Controls which rarity levels each tier can equip.

### Tier Rarity Weights

5 clickable tier rows with summary text. Expanding a row shows 5 weight fields  -  one per rarity  -  controlling how likely each rarity is to be chosen for that tier.

### Two-Handed Keywords

Paginated list of keywords that mark weapons as two-handed. Mobs holding a two-handed weapon never equip a shield.

### Weapon / Armor Rarity Rules

Paginated map editors  -  each entry is a keyword fragment paired with a rarity (cycles through common/uncommon/rare/epic/legendary). When an item ID contains the keyword, it is classified as that rarity.

**YAML reference:** See [Gear](/config/gear) for the underlying `gear.yml` fields.
